03 / MOBILE APP

03 / MOBILE APP

Housing Resource Finder: Designing for urgency, empathy, and restraint

Housing Resource Finder: Designing for urgency, empathy, and restraint

Housing Resource Finder: Designing for urgency, empathy, and restraint

A research-grounded mobile-first prototype in one week — demonstrating the ability to prioritize rurgency under constraint

Role · UX/UI designer

Role · UX/UI designer

Timeline · 1 weeks

THE CHALLENGE

THE CHALLENGE

People facing eviction are operating under extreme cognitive and emotional load. The moment they reach for help, they need clarity.

People facing eviction are operating under extreme cognitive and emotional load. The moment they reach for help, they need clarity.

People facing eviction are operating under extreme cognitive and emotional load. The moment they reach for help, they need clarity.

Design an experience that removes every possible barrier between a user’s urgent need and a real-world action, while being honest about the limits of what any tool can promise.

Problem

Problem

xisting tools bury users in eligibility forms, unclear next steps, and dead-end results.

Solution

Solution

The design concentrated on a small number of critical decision moments: identifying the housing issue, confirming location, reviewing relevant resources, and taking immediate action.

Psychology & Strategy

Psychology & Strategy

Psychology & Strategy

Cognitive load

Cognitive load

Users in acute housing crisis are operating under what psychologists call ‘bandwidth scarcity’.The design responded by reducing the interaction to its absolute minimum: fewer choices, clearer labels, no optional features at critical moments.

Eligibility anxiety

Eligibility anxiety

users frequently abandon housing resource tools not because they’re ineligible, but because they believe they might be, and the process of finding out feels too costly. This is a form of anticipatory anxiety driven by ambiguity aversion.

Failure as a UX problem

Failure as a UX problem

Recovery paths were designed with the same care as primary flows: what can the user do next? Who else can they call? This reframe from ‘failure’ to ‘continuation’ is rooted in appraisal theory and the principle that perceived agency matters even when options are limited

Design & Artifacts

Design & Artifacts

Design & Artifacts

Key Outcomes

Key Outcomes

Key Outcomes

Eligibility

Eligibility

Eligibility

barrier identify as the primary abandonment driver

Faliure

Faliure

Faliure

states elevated to first-class design problems

Recovery

Recovery

Recovery

paths designed with equal rigor to primary user flo

Fabian Wright

Designing calmer paths through complex products.

Designing calmer paths through complex products.

Available for UX strategy, product design, research synthesis, and design systems work.